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Case Study
Migros

Migros cover image.webp

Simplify sustainable shopping

Task
How can we support our customers at Migros in this?
How to shop more sustainably?

My role as UX Lead
I developed the concept, determined the research methods, and conducted several rounds of research. In doing so, I validated personas, developed the user journey, defined pain points and solutions, and designed a high-fidelity prototype for user testing.

The goal

  • To specifically draw attention to sustainable and regional products

  • Actively increase the perception and use of the M-Check

  • To provide an assessment of how sustainably shopping is done in Eastern Switzerland

  • Promote a positive group dynamic that encourages the purchase of regional and sustainable products.

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The concept

Create a sustainability indicator for purchasing

  • Quickly grasped

  • Understandable

  • Meaningful

User problems

Shopping is stressful (time pressure, information overload, lack of space)

M-Check is hardly noticed by customers (label competition, low visibility)

Changing habits is difficult (routines, convenience, lack of incentives)

Information on the sustainability of products is difficult to obtain.
(Lack of transparency, too many indicators, time-consuming, misinformation)

How do we prevent customers from feeling morally judged?

The sustainability indicator only considers Migros products, not products from other stores.

How do we deal with customers who consciously do not prioritize sustainability?

Critical questions

How do we ensure that the score is not influenced by product price or quantity?

Is it permissible to reward certain sustainable purchasing habits and thus only a specific customer group?

Is the M-Check a useful basis?

...

Validating personas

After defining stakeholders and target groups, I reviewed the personas provided by Migros and optimized them for the specific project. Dangerous assumptions Statements such as "M-Check is unknown" and "Sustainable shopping is a need" were specifically examined using surveys. This allowed me to validate them and, through active listening, gain a clearer picture of the needs, motives, and concerns of potential users.

How might we?

How should the sustainability indicator be positioned so that it is visible to customers with and without scanners?

How can customers be motivated to change their habits sustainably?

How can we promote sustainable purchasing behavior in the long term?

How can it be conveyed that purchasing decisions actually make a difference?

User Journey
Pain Points & Motivations

Using the validated personas, I realistically simulated the user journey. Empathizing with specific thought patterns revealed that customers need motivation and positive nudges, while over-indulging must be avoided .

Migros.webp
View user journey

Solution approach

At the heart of our solution is an easy-to-understand sustainability indicator that is displayed directly on the scanner during shopping, making the sustainability of the current shopping basket readily apparent.

To fully address the goals of our "How Might We" questions, the experience shouldn't end at the store door. The approach extends beyond the shopping experience into the everyday lives of customers. Through gamification, shared challenges, and visible progress, sustainable decisions should not only be simplified but also made tangible and impactful in the long term.

While Shopping

M_Scanner.png

Scanners with a Sustainability Score

→ Immediate Feedback

At home

M_Gaming.png

Use Points in the Farm Game

→ Long-term motivation

Competition

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Battle of the Migros Cooperatives

→ Sense of community

Promote customer motivation

  • Direct & positive feedback

  • Keep feedback brief and optional

  • Foster a sense of community

  • To create a feeling of making a difference

  • A launch campaign that includes children

  • Cumulus benefits

Applying insights

All solutions for the pain points were directly incorporated into the screen flow. The flow became the basis for UX design discussions and the prototype.

View Screen Flow
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Prototyping

In developing the sustainability indicator, particular emphasis was placed on transparency and clear, easily understandable information. Customers should be able to understand at any time how their purchase is assessed and what influence individual products have on it.

Gamification focuses on long-term motivation. Animal characters, whose development depends on users' consistent behavior, visible progress, and rewards create an emotional connection and promote sustainable habits. (See video: Onboarding Game)

Challenges

Scanner

  • Fair Calculation

  • Make the calculation transparent

  • Communicate the significance of the score

  • Use animations during the shopping experience

  • Short tests

Game

  • How Much an Action Costs

  • Figma Limitations in Gaming sector

  • Meaning of the Score

  • Encourage Shopping: “Shop for your favorite products now to reach the next level”

What didn't work

Since many products already have a high M-Check rating, the score usually remains consistently high during the shopping process. However, this makes it difficult to see which individual products are particularly sustainable and have a positive impact on the purchase.

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